I currently looking for a wait to wait to finish my Image Animation and then start the next one after it is finished.
I thought to use a completion handler but it "does not work for me" is there a way to use it in that case?
if X > 1 {
self.GroupIMG.setBackgroundImageNamed("single")
self.GroupIMG.startAnimatingWithImagesInRange(NSRange(location: 0, length: 300), duration: Repeater, repeatCount: self.X)
}
//this should start after the if is done
self.GroupIMG.setBackgroundImageNamed("single")
self.GroupIMG.startAnimatingWithImagesInRange(NSRange(location: 0, length: leftX), duration: Repeater, repeatCount: 1)
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