I have two high speed USB3 cameras (Ximea) and want to code an application for image recording. Framerates are up to 500fps at VGA resolution but I also want to use the 2Mpx resolution at 170fps. Their .Net SDK tells me that I should simply "get" the images in a loop. My problem is that I have no idea how to get the images and save them while still showing a live preview. Everytime I add some code to actually update the picturebox the frame rate drops drastically.
At the moment I utilize a recording function that is called with
Task.Run(() => Record());
and inside the Record() I have a loop getting the bitmaps
while(record == true)
{
Camera.GetImage(out myImage, timeout); //From Ximea .Net SDK
Info = Camera.GetLastImageParams();
Timestamp = Info.GetTimeStamp();
ThreadPool.QueueUserWorkItem(state => SaveImage(myImage, filepath, Timestamp));
}
with the SaveImage being
private void SaveImage(Bitmap myImage, string filepath, double Timestamp)
{
try
{
lock(myImage)
{
myImage.Save(filepath + Timestamp.ToString("0.00000") + ".tif");
}
}
catch{}
}
How can I show a live preview while recording and how can I make the entire code more stable (at the moment there are some dropped frames because of "object already in use"-errors or "generic error in GDI+" at the Image.Save() call, that I skip with the try/catch statement)?
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